Lua/Events/Client/VehicleCollide
From JC2-MP Documentation
< Lua
Name | VehicleCollide |
---|---|
Arguments (in table) | Vehicle attacker, ClientEntity entity, number impulse, Vehicle vehicle, Player player |
Return option | None |
Description
Fired when an attacker vehicle collides with another entity. attacker is always a valid vehicle. vehicle and player are there for backward compatibility.
Examples
Foo = function(args) if args.vehicle then print(args.attacker:GetName().." collided with "..args.vehicle:GetName()) elseif args.player then print(args.attacker:GetName().." collided with "..args.player:GetName()) end end Events:Subscribe("VehicleCollide", Foo)